Thursday, July 7, 2011

Rescue Rabbit Hype

So, there is a card that has been discussed quite a bit recently by my fellow bloggers called Rescue Rabbit. It seems that most of these individuals believe it will herald a new Synchro Cat like format. I think this is a little skewed as the deckspace required to run the little Rabbit already offsets the benefit to a point that is uncomfortable.Of course the bloggers that I am referring to are also the ones who generally threaten to quit the game all too often but nonetheless, let us address the issue of Rescue Rabbit.






Rescue Rabbit reads:
"This card cannot be Special Summoned from the Deck. During your Main Phase: You can banish this face-up card; Special Summon Level 4 or lower Normal Monsters with the same name from your Deck. Those monsters are destroyed during the End Phase. The effect of "Rescue Rabbit" can only be used once per turn."



The big deal about this little bunny is that it will supposedly herald a new age for the dinosaur and gladiator beast archetype. Each deck type has a normal monster that is level 4(Gladiator Beast Andal and Kabazaulsthat can be used for the effect of Rescue Rabbit and each stands to gain from his effect in different ways.


But first let us take a look at what cards we would need to put in a deck to gain the effect of Rescue Rabbit. 


First you would need to run at least 3 Normal Monsters for the first Rescue Rabbit(with two it is more likely you will draw a normal monster before your Rescue Rabbit so its effect would be moot), then probably 1-2 more Normal monsters for each additional Rescue Rabbit(so the other ones will not be dead in hand after your first Rescue Rabbit).

Seriously, that is 4 spots of deckspace for one Rescue Rabbit effect going off at the bare minimum. And for three Rescue Rabbits? Somewhere between 5-7 spaces. That sounds more than a little unhealthy, but what is even more unhealthy is that those monsters have to be of the same name! 


If you have only one target you want for your Rescue Rabbit play such as Gladiator Beast Andal, you are limited to running one Rescue Rabbit simply for the sake you can only run three Gladiator Beast Andal. Further, if you did run different named normal monsters for your Rescue Rabbit plays, you would find yourself forced to pick a different normal monster pair for every subsequent Rescue Rabbit play.


Even worse, even if you get a perfect hand of a Rescue Rabbit and no normal monsters, you still leave at least one dead draw in your deck later on, due to the fact you can only grab two monsters with Rescue Rabbit.


Now as for Gladiator Beasts and Dinosaurs: Rescue Rabbit can give Glads two Monsters who can possible tag out if combined to a Heraklinos or a Gyzarus and keep Chariots active. Dinosaurs get the ability to combine to their Rank 4 Evolkaiser Ragia which is pretty OP but still, we just went over the consistency issues of Rescue Rabbit and  I think they will be better suited to doing that with the Evol or Jurrac archetype. 


Now what deck already runs enough Normal Monsters of the same name and could use some Xyz beatsticks from Rescue Rabbit? 


Perfect Herald.



-Methus0

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